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m
i n e s w e e p e r
Instrumentation:
unspecified instrument(s) and/or voice(s)
Duration:
2’
Performance details:
28.10.2006; Lincoln Center, New York; New York
Miniaturist Ensemble.
No
excerpts
are currently available
Click hear to see sketches For details of hiring the sheet music, please contact David Minesweeper
is a game common to most general purpose PCs.
It consists of a 16 by 32 square grid in which 99 mines are randomly
hidden. When a square is uncovered,
number patterns appear which determine how many mines are touching a particular
square. The aim of the game is to
locate all the mines, without setting any off.
In playing
the game, I became interested in the game’s random number patterns and the
visual aesthetic that the organization creates, and these were my germs in
conceiving a piece of music based on the game.
My original plans were to use the numbers patterns along with rigidity of
the grid framework, but increasingly I wanted to also portray the randomness of
the mine configuration and improvisatory nature of the game’s playing style.
By integrating these elements into a graphical score, the visual
aesthetic of the numbers patterns can be reflected in the score and also suggest
an artistic form to the performer. Like the
game, the score has a 16 by 32 grid which house 99 ‘notes’.
Although technically the notes are not random, as they have been designed
subjectively, I have tried to recapture a typical organization of mines, in
which clusters are contrasted with space. This contrast between clusters and spaces in a supposedly
random texture is the most importance element in interpreting the score. Although
other guidelines should not be given to the interpretation, the random eye
movement in playing the game was a major factor in composition, and appears to
have also been a factor in performance. |